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The full pipeline,
or the part
you need.

We've been embedded in AA and indie productions for ten years. We know what the handoff problems look like — we built our model around preventing them.

Plug us in end-to-end or at any single stage, in Unity or Unreal — indie, AA, or AAA.

01

Character
Pipeline.

Where most engagements start. First concept sketch to a fully integrated, animated character in your engine — or any single stage in between.

Pipeline — click to expand

01 Concept Art

Character design, style guides, expression sheets, and visual development. Cohesive identity aligned with your art direction.

02 3D Modeling

High and low poly modeling optimized for your target platform. Game-ready topology, UV mapping, and LOD setup for Unity or Unreal.

03 Rigging

Modular rig systems built for scalability across large character casts. Facial rig setups for mocap and blend shape workflows.

04 Animation

Full animation suites — locomotion, combat, emotes, expressions, and cutscene performance. Mocap integration and cleanup.

05 Engine Integration

Asset setup, animation state machines, blend trees, and in-engine testing in Unity or Unreal. We stay in until it's working right.

02

Gameplay Animation
Systems.

Where we really shine. Locomotion, controller work, NPC behavior, emotes, and in-engine cinematics — the systems that make characters feel alive.

Pipeline — click to expand

01 Character Controller

Responsive, game-feel-forward controller systems. We work with your gameplay programmer to define the animation side of movement.

02 Locomotion

Full locomotion sets — walk, run, sprint, strafe, jump, land, transitions. Procedural blending and root motion setups.

03 NPC Behavior

Animation support for NPC AI states — idle cycles, awareness, reactions, and crowd behaviors tied to AI system requirements.

04 Emotes & Expressions

Expressive character animation suites for multiplayer, narrative, and social gameplay. Full expression sheets and facial animation.

05 In-Engine Cinematics

Storyboarding through final in-engine implementation. Real-time cinematics, in-game cutscenes, and narrative gameplay moments.

03

World & Visual
Production.

The full visual layer around your game world — concept and IP development through 3D environments, level art, and in-engine lighting.

Pipeline — click to expand

01 IP & Narrative Development

Character bibles, world lore, story arc design, and thematic tone documents. The emotional and narrative foundation of your game world.

02 2D Concept Art

Environment concepts, key art, atmospheric paintings, and prop design. Style-guide aligned and ready for 3D handoff.

03 3D Environment Art

Game-ready 3D environments built for your engine. Modular asset kits, hero locations, and world-space set dressing.

04 Level Art & Design

Level layout, environmental storytelling, pacing design, and player guidance. Narrative integrated into space.

05 In-Engine Lighting & Polish

Lighting passes, post-processing, atmospheric polish, and final performance optimization in Unity or Unreal.

Experimental · Limited Slots

Indie partnership prototyping.

An experimental side of our business. We partner with design- and engineering-led indie teams who already own the foundation but need a senior creative pod to bring it to life.

We don't usually take revenue-share work — but for the right indie team, where engineering and design are already underway and what's missing is the creative layer, we'll partner on backend terms. Minimal upfront cost for a backend percentage, on projects we believe in.

Best fit: a strong gameplay foundation, design ownership, and a tight team that just needs the visual layer to come together fast. Availability is extremely limited and depends on aesthetic fit.

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the right fit?

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