Services
We've been embedded in AA and indie productions for ten years. We know what the handoff problems look like — we built our model around preventing them.
Plug us in end-to-end or at any single stage, in Unity or Unreal — indie, AA, or AAA.
Where most engagements start. First concept sketch to a fully integrated, animated character in your engine — or any single stage in between.
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Character design, style guides, expression sheets, and visual development. Cohesive identity aligned with your art direction.
High and low poly modeling optimized for your target platform. Game-ready topology, UV mapping, and LOD setup for Unity or Unreal.
Modular rig systems built for scalability across large character casts. Facial rig setups for mocap and blend shape workflows.
Full animation suites — locomotion, combat, emotes, expressions, and cutscene performance. Mocap integration and cleanup.
Asset setup, animation state machines, blend trees, and in-engine testing in Unity or Unreal. We stay in until it's working right.
Where we really shine. Locomotion, controller work, NPC behavior, emotes, and in-engine cinematics — the systems that make characters feel alive.
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Responsive, game-feel-forward controller systems. We work with your gameplay programmer to define the animation side of movement.
Full locomotion sets — walk, run, sprint, strafe, jump, land, transitions. Procedural blending and root motion setups.
Animation support for NPC AI states — idle cycles, awareness, reactions, and crowd behaviors tied to AI system requirements.
Expressive character animation suites for multiplayer, narrative, and social gameplay. Full expression sheets and facial animation.
Storyboarding through final in-engine implementation. Real-time cinematics, in-game cutscenes, and narrative gameplay moments.
The full visual layer around your game world — concept and IP development through 3D environments, level art, and in-engine lighting.
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Character bibles, world lore, story arc design, and thematic tone documents. The emotional and narrative foundation of your game world.
Environment concepts, key art, atmospheric paintings, and prop design. Style-guide aligned and ready for 3D handoff.
Game-ready 3D environments built for your engine. Modular asset kits, hero locations, and world-space set dressing.
Level layout, environmental storytelling, pacing design, and player guidance. Narrative integrated into space.
Lighting passes, post-processing, atmospheric polish, and final performance optimization in Unity or Unreal.
An experimental side of our business. We partner with design- and engineering-led indie teams who already own the foundation but need a senior creative pod to bring it to life.
We don't usually take revenue-share work — but for the right indie team, where engineering and design are already underway and what's missing is the creative layer, we'll partner on backend terms. Minimal upfront cost for a backend percentage, on projects we believe in.
Best fit: a strong gameplay foundation, design ownership, and a tight team that just needs the visual layer to come together fast. Availability is extremely limited and depends on aesthetic fit.
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