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Creative Co-Development for Game Studios

Premier creativesbuilt to developwith your team.

Senior art, animation, and story support for AA studios and funded indie teams. Lean 2–5 person strike-teams, scaling past 15 when scope demands.

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Studios & partners we've shipped with

Bespoke solutions,
not just assets.

End-to-end support across the game art pipeline — including the creative troubleshooting when the pipeline itself is the problem.

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01 — Primary

Character
Pipeline

Concept through engine integration — players, NPCs, enemies — owned end-to-end or at any single stage.

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02 — Specialty

Gameplay
Animation

Deep Unity and Unreal work: locomotion, NPC behavior, emotes, facial mocap, and in-engine cinematics.

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03 — Full Coverage

World & Visual
Production

Concept art through 3D environments, level design, and in-engine lighting. Full coverage, or any one slice.

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Not a typical vendor.
Your team, expanded.

Based in Irvine, California. We embed into your production and collaborate across departments — our process is built around fixing the specific things that go wrong in outsourcing.

01 Continuity

Same people, start to ship.

No revolving door of strangers. You work with the same senior animators, artists, and leads from kickoff through launch. Continuity is the whole point.

02 Self-Producing Lead

The lead is the producer.

Each Well Told principal is both lead contributor and producer. The person you brief is the person doing the work.

03 Ad-hoc Autonomy

Easily scale as needed.

Lean core team, flexible edges. We can pull in a rigging specialist for three days, or six animators for a month-long sprint.

Stories
We've Told.

a small selection — full reel on the work page
See All Work
Co-Development · Apple Arcade

Next Stop Nowhere

Full white-label co-dev for Night School / Netflix — character pipeline, narrative, and in-engine cinematics from vertical slice to launch.

Animation Support · Night School Studio

Afterparty

Embedded animation for Night School — large emote suites across a wide cast, each tailored to character personality.

Trailer · Meta Quest

Sky Strikers

Broadcast-quality trailer on a tight timeline. VRDB Best Sport Game of the Year — full narrative and cinematic direction.

Trusted by people
who actually ship.

"Clear, concise communication, high-quality output and reliable production processes are vital to Night School as an agile storytelling studio. The team at Well Told has delivered on every front. I am not exaggerating when I say we trust their crew with just about any facet of our games' production."

Sean Krankel
Studio Director · Netflix Night School Studio

"I can't recommend Well Told highly enough. They delivered an outstanding trailer for SkyStrikers — meeting tight deadlines without sacrificing quality. From day one they were receptive, intuitively grasped our game style, and bent their scope to make every detail align."

Michele Bertoni
Studio Director · Chamber 8

Not sure if we're
the right fit?

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