Home Services Work About Careers Get in Touch

Stories
we've told.

We work with teams all over the world, in various genres, with experience shipping on all platforms from: mobile, PC, console, and VR. Here is some of what we've worked on!

Co-Dev-games

Co-dev & Support Services

From end-to-end creative direction to pipeline and asset deliverables.

Netflix · Night School Studio

Unhinged

Animation · Mocap cleanup

Oxenfree II: Lost Signals
Steam · Night School Studio

Oxenfree II: Lost Signals

Animation · Design support

Unannounced · Unity

Unpublished Project

Animation · Cinematics · Levels

Apple Arcade · Night School

Next Stop Nowhere

Full Production · 3D Art · Animation

Night School Studio

Afterparty

Animation · Design support

Under NDA · Coming Soon

Currently in production

Ongoing projects we're not yet permitted to announce. We're excited to share more details to come once we're cleared to share.

Self-Published Games

Our own IPs.

Games we've developed, produced, and published ourselves, and the learnings we've brought back to our client work.

PlayStation · Meta Quest

The Foglands

Original IP · Full Production

Steam

Escape Bloody Mary

Original IP · Full Production

Additional Projects & R&D

Smaller projects, one-offs, & trailer support

Video production, 3D cinematics, and casual projects we've worked on alongside our core co-dev work.

Meta Quest · VR

Sky Strikers VR

Trailer production

Steam

Legends of Idleon

2.5D pixel-art trailer production

Cinematic R&D

Super Chess

Cinematics

Animation

Cat Nappin'

Game Jam

Blog Posts

From our team, to yours.

At Well Told, we believe in life-long learning. Our team members love sharing out unique approaches we have developed in-house, to help developers around the world strengthen their characters and stories.

How to Build a Character Guide
Animation

How to Build a Character Guide

Jen Re · Dec 10, 2024

Approachable Facial Performance
Facial Mocap

Approachable Facial Performance for Character-Driven Games

Jen Re · Nov 2, 2023

Get Good: How to Write a Roguelike
Narrative

Get Good: How to Write a Roguelike Game (Without Losing Your Mind)

Anna C. Webster · Oct 14, 2023

This Ain't Your Granddad's Western
Worldbuilding

This Ain't Your Granddad's Western

Anna C. Webster · Sep 27, 2023

COPY EDIT MODE
Cmd/Ctrl+E to toggle