An unannounced first-person narrative title — walking-sim exploration interleaved with cinematic story beats, built in Unity.
Well Told provided animation and level design support: Timeline-driven character performances, cinematic staging, and the level layout that holds the moment-to-moment exploration together.
One of the Timeline-staged story beats we authored — full character performance and camera, built end-to-end in Unity from blocking through final polish.
Cinematics on this project sit inside the gameplay loop rather than alongside it, so the staging had to read at the player's actual eye level, not a director's preferred angle.
A working set of Timeline-staged performances for a recurring NPC. Each clip is one self-contained action — used across conversation states and reactive beats throughout the game. The gallery below cycles every 5 seconds; click any track to jump.
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